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      1 #+AUTHOR: Halvard Samdal
      2 
      3 * Collision system for aabb
      4 - items should be pushed by entities
      5 - I was going to say entities should stop each other, but nah entities just can't collide (problem fixed)
      6 - Pillars and objects in the world should stop entities from exiting them
      7 - I also want to add a "reverse" collision so that instead of making 4 walls around a room,
      8   you just say that stuff should be inside the boundry of all the rooms and corridors
      9 * Dungeongeneration v3
     10 Plan is to use BSP (Binary Space Partitioning),
     11 should way simpler and faster, but we will have to see on game feel.
     12 * Smooth camera
     13 simply add a "current" pos and a "goal" pos and then each frame move towards goal pos
     14 for a non-linear experience make the speed of the camera scale with something
     15 change shaders to have perspective translation as well
     16 * Upscale with combo shader instead of just nearest
     17 https://colececil.io/blog/2017/scaling-pixel-art-without-destroying-it/