todo.org (948B)
1 #+AUTHOR: Halvard Samdal 2 3 * Collision system for aabb 4 - items should be pushed by entities 5 - I was going to say entities should stop each other, but nah entities just can't collide (problem fixed) 6 - Pillars and objects in the world should stop entities from exiting them 7 - I also want to add a "reverse" collision so that instead of making 4 walls around a room, 8 you just say that stuff should be inside the boundry of all the rooms and corridors 9 * Dungeongeneration v3 10 Plan is to use BSP (Binary Space Partitioning), 11 should way simpler and faster, but we will have to see on game feel. 12 * Smooth camera 13 simply add a "current" pos and a "goal" pos and then each frame move towards goal pos 14 for a non-linear experience make the speed of the camera scale with something 15 change shaders to have perspective translation as well 16 * Upscale with combo shader instead of just nearest 17 https://colececil.io/blog/2017/scaling-pixel-art-without-destroying-it/