commit 83ec429fc6461359ebb3a79b34b4b85ce61d0b9a
parent 3f169f81421b491528e81e172dce83abf19dace7
Author: Samdal <samdal@protonmail.com>
Date: Sun, 2 Mar 2025 00:52:35 +0100
remove images scaling with vh, use h1 IDs
Diffstat:
2 files changed, 3 insertions(+), 8 deletions(-)
diff --git a/_posts/2025-02-23-my-old-projects.md b/_posts/2025-02-23-my-old-projects.md
@@ -30,7 +30,6 @@ On the bright side, I received a large stream of information, which set me up fo
I got bored after working through a good chunk of the course, and I attempted to create a game with what I learned. Instead of C++, I used Blueprint, but I still got stuck at rudimentary logic and math.
-<a name="weeb-bot"> <a/>
## Weeb Bot
As cringe as it may be, "[Weeb boot](https://github.com/Samdal/WeebBot)" was my first successful independent project. It was a discord bot written in Golang.
@@ -71,7 +70,6 @@ The plan was to fit it with electro motors to substitute the removed gasoline en
The project never got further than half-working simulations and rudimentary mappings with the lidar.
It would be cool to complete it now that I'm more experienced.
-<a name="traffic-light"></a>
## Traffic light
I made a traffic light simulation with an Arduino. It marked the first time I properly tried to use OOP.
@@ -108,7 +106,6 @@ I had become so used to working without game engines that it nearly felt in the
I want to continue on it someday.
-<a name="rnm"></a>
## Rick & Morty Portal Gun
I made a [Rick & Morty portal gun](https://github.com/Samdal/r-and-m-portal-gun) with a friend from primary school. He led the physical design while I did the electronics.
@@ -131,7 +128,6 @@ Depressing the rotary encoder fired the gun, turning on the front lights and pla

{: style="text-align: center;"}
-<a name="gs_snake"></a>
## gs_snake
[gs_snake](https://github.com/Samdal/gs_snake) was a snake clone I made with [Gunsligner](https://github.com/MrFrenik/gunslinger).
@@ -143,7 +139,6 @@ It made me discover new ways to program. I uncovered a lot from reading John's c

{: style="text-align: center;"}
-<a name="HS"></a>
## HS
[HS](https://github.com/Samdal/hs) is an OpenGL wrapper. It simplifies resource creation and usage.
@@ -157,7 +152,7 @@ The project remains incomplete, and I never made anything proper with it.
## Anders Tale (C version)
-I figured I could use [HS](#HS) to make something, and re-making Anders Tale seemed fun. It would be a pleasant way to have some focus.
+I figured I could use [HS](#hs) to make something, and re-making Anders Tale seemed fun. It would be a pleasant way to have some focus.
The notable part about the game was its simplistic tile-map system and an AABB collision. It supported "allowed-areas". Instead of mapping each wall as large collision shapes, they pushed the player inside a room.
@@ -182,7 +177,7 @@ The [Ghostbusters Costume](https://github.com/Samdal/ProtonPack) is another unde
We are both avid Ghostbusters fans and the earliest dreams of our very own costume came during fourth grade.
We made many revisions over the years. Naturally, all the early attempts were awful, as we were very young.
-As with the [Rick & Morty Portal Gun](#rnm), my friend did most of the prop design, and I did the electronics.
+As with the [Rick & Morty Portal Gun](#rick--morty-portal-gun), my friend did most of the prop design, and I did the electronics.
The final variant used an Arduino mega connected to an mp3 player, neopixels, LEDs of different colors, an audio amplifier, a lithium drill battery, both a 12V and 5V supply, a vibrator motor in the gun, a bunch of buttons and switches and a rotary encoder.
diff --git a/_sass/_main.scss b/_sass/_main.scss
@@ -136,7 +136,7 @@ a {
}
.post p img {
- max-height: min(800px, 60vh);
+ max-height: 600px;
max-width: min(800px, 90%);
}