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mappings.h.in (5071B)


      1 //========================================================================
      2 // GLFW 3.4 - www.glfw.org
      3 //------------------------------------------------------------------------
      4 // Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
      5 //
      6 // This software is provided 'as-is', without any express or implied
      7 // warranty. In no event will the authors be held liable for any damages
      8 // arising from the use of this software.
      9 //
     10 // Permission is granted to anyone to use this software for any purpose,
     11 // including commercial applications, and to alter it and redistribute it
     12 // freely, subject to the following restrictions:
     13 //
     14 // 1. The origin of this software must not be misrepresented; you must not
     15 //    claim that you wrote the original software. If you use this software
     16 //    in a product, an acknowledgment in the product documentation would
     17 //    be appreciated but is not required.
     18 //
     19 // 2. Altered source versions must be plainly marked as such, and must not
     20 //    be misrepresented as being the original software.
     21 //
     22 // 3. This notice may not be removed or altered from any source
     23 //    distribution.
     24 //
     25 //========================================================================
     26 // As mappings.h.in, this file is used by CMake to produce the mappings.h
     27 // header file.  If you are adding a GLFW specific gamepad mapping, this is
     28 // where to put it.
     29 //========================================================================
     30 // As mappings.h, this provides all pre-defined gamepad mappings, including
     31 // all available in SDL_GameControllerDB.  Do not edit this file.  Any gamepad
     32 // mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
     33 // This file can be re-generated from mappings.h.in and the upstream
     34 // gamecontrollerdb.txt with the GenerateMappings.cmake script.
     35 //========================================================================
     36 
     37 // All gamepad mappings not labeled GLFW are copied from the
     38 // SDL_GameControllerDB project under the following license:
     39 //
     40 // Simple DirectMedia Layer
     41 // Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
     42 //
     43 // This software is provided 'as-is', without any express or implied warranty.
     44 // In no event will the authors be held liable for any damages arising from the
     45 // use of this software.
     46 //
     47 // Permission is granted to anyone to use this software for any purpose,
     48 // including commercial applications, and to alter it and redistribute it
     49 // freely, subject to the following restrictions:
     50 //
     51 // 1. The origin of this software must not be misrepresented; you must not
     52 //    claim that you wrote the original software. If you use this software
     53 //    in a product, an acknowledgment in the product documentation would
     54 //    be appreciated but is not required.
     55 //
     56 // 2. Altered source versions must be plainly marked as such, and must not be
     57 //    misrepresented as being the original software.
     58 //
     59 // 3. This notice may not be removed or altered from any source distribution.
     60 
     61 const char* _glfwDefaultMappings[] =
     62 {
     63 @GLFW_GAMEPAD_MAPPINGS@
     64 "78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
     65 "78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
     66 "78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
     67 "78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
     68 "78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
     69 "78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
     70 "78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
     71 NULL
     72 };
     73