vertex.glsl (199B)
1 #version 330 core 2 precision mediump float; 3 4 layout(location = 0) in vec2 a_pos; 5 layout(location = 1) in vec2 a_uv; 6 out vec2 uv; 7 8 void main() 9 { 10 gl_Position = vec4(a_pos, 0.0, 1.0); 11 uv = a_uv; 12 }
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